4 trade. Go to Stellaris r/Stellaris. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. It is a "pops live under Utopian Abundance, yet have positive. Living standards give political power modifiers. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. 8 credits, which at a 2:1 conversion rate is an 0. 0 versions of Utopia Expanded, go HERE. l, and the Approval Rating on a planet is. Stellaris. Also utopian abundance will be open for imperial authorities. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. Original Mod : Unlocked Utopian Abundance. The expansion was accompanied by the free 1. Colonizing what he can get with okayish habitability. Miner produce 4 minereal. Mr Dictator Aug 6 @ 9:23am. Rhoderick. Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. If you're going for a research bonus, Academic Privilege is your better choice. The system should be reworked. Workers generate x + (x * 50%) = 1. ago. Best. pro. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. However the problem lies with the Shared burden, and Utopian Abundance living standards. 1. I feel like stellaris is twice as fun when you lean into your choices for roleplay. And oh boy does it mess things up. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. " As a result, each time a new. Set the living standard for your main species to Utopian Abundance. the amenities from servants and minor increase from entertainers is funny and cool. Put a commercial zone down but it's only fir the 1 merchant. Stellaris. I got the grunur and at first I was like that sucks. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. didnt try that), but you only need regular Egalitarian to get access to that. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Community Hub. The only reason is maybe a role play. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. I. Far less useful than Academic Priv. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Rhoderick. Stack all -% upkeep on your Utopian pops to make them much more useful. Despite being a. That's an apparatus of 5 pops outputting effectively 12 Research. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. . Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Utopian Abundance does indeed prevent these events. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. I prefer utopian. Egalitarian is underwhelming right now. Stellaris > General Discussions > Topic Details. ago. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. Utopian Abundance 20 happiness = 7. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Decadence/utopian abundance conceptual overlap. 5x. 5 patch (aka Banks ). It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. yes the rubricator is awesome. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Also, this prevents the ruining of buildings due to falling below the pop requirement. I feel bad about not conquering the galaxy. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. Stellaris is a sci-fi grand strategy game set 200 years into the future. 4:. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. There is really no reason to make lower abundance if you can make higher. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. xav1353 • 5 yr. It is great, but only in later stages when you have a great deal of consumer goods income. 8. If you're going for a research bonus, Academic Privilege is your better choice. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. Actual fascists flock to the fandom because they don't understand how social commentary works. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. Also, while you can declare wars as a non-Fanatic Pacifist. Build commercial zone 1st turn off colonist jobs. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. . Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. 8% job and trade value output. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. Unlocked Utopian Abundance updated to 3. I had a space USSR race in Stellaris as well pre-megacorp,. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. ). So is utopian abuncdance good now? Specially, does it match the tall. Well, in canon the Spiritualists are right. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. acolight • Introspective • 3 yr. This is pretty much the only viable tall strategy right now. Political power is correlation to 'Approval rating' which in turn influences Stability. 5 unity per specialist. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. Make Assimilation Separate from Living Standards. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Reply No-Tie-4819 Fanatic Materialist •. Use them to cover amenities. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Education and healthcare would be provided to everyone for free. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Probably the strongest non-slavery starter living conditions in game. Currently playing a fanatic authoritarian Imperium providing. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. . Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Minerals went from 15. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. Hmmmm. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. You xan also throw an occasional lab in your. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. -as a moral democracy. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. I play with utopian abundance so unemployment isn't a huge issue. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2018 v 9. Speaking of which, that makes TWO patches I need to play. Star Trek's Earth, The. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Just wow. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. It also has the advantage of. 52. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. It also features compatibility with Galactic Imperium Unification but it is not required. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Toggle signature. is there a mod to disable either of those requirements? also any mods to help. The extra happiness also gives you a stability boost which translates to more of every resource. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Commerce megaplexes, filled with robot clerks and sapient merchants. I'm laughing maniacally at the popgrowth potential. . that I haven't tried half of the possibilities Stellaris presents. , or fanatic is up to you, but it cannot be xenophobe. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. This also happens in Thrall Worlds; toilers are considered negative jobs. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. Rorschach Jan 2, 2019 @ 2:19am. 4:. . It will depend on load order. Utopian Abundance does indeed prevent these events. 63 Energy went from 9. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. Factions form at the beginning of the game. So Eglatarian's a must already. I always get a kick out of my utopian worlds going through a crime phase. So that's two points. 6 production bonus. Shortly before the v2. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Pops produce a natural amount of trade value based on their living standard. I mean, it doesn't really make sense. A large part of what makes those civilizations utopian is the sheer freedom, the infinite horizons and possibilities of a thousand worlds to do whatever you. A technician with base 8 output will go from 0. and then I tracked the resource incomes before/after switching to utopian abundance. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. 2 beta patch does indeed fix the bug. Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. ok but what if every utopian pop buffed the others. Jump to latest Follow Reply. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. So, it's actually a good combo with its merits. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. . Compare using Artist. Food did not matter, because pop growth was halted on your overcrowded slum. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. ago. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. 5, 0. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. Apr 26, 2021. Set one of the conquered races to livestock slavery. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. In this s. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Essentially you're down 0. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Increase UA unity generation of unemployed pops from 1 to 2. Now, what about we make unemployed pops actually useful and a. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. i don't support stalinism, so. A technician with base 8 output will go from 0. 4 Upkeep +5% Happiness;. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. Currently, pleasure seekers is in a weird place. It gives almost exactly the same benefits but costs fewer Consumer Goods. Materialists will want utopian or academic. Shared Burdens the living standard: Half-assed Utopian Abundance. Subscribe to downloadUtopian Abundance Tech. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. mainly clerks from either commercial zones or city-districts. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Social Welfare: You have 2 rulers normally. Utopian Abundance. 2018 v 9. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. Utopian Abundance: 1 Upkeep +20% Happiness +0. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Option to build habitats without voidborn. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. I simply start prioritizing pop growth af, make migration treaties, etc. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. + each pop living in utopian abundance passively generates 0. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. but they instead did. Habitability penalties are pretty neglegible. Utopian abundance (Egalitarian) is +%20 happiness. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. . If you're having to actually use these, you're doing something wrong. But they also cost 1 Consumer Good, rather then 0. Social welfare also gives more happyness now and gives 0. I prefer utopian. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Fan Xenophile + egalitarian and make those knights produce science and use all those commerce goods to produce more. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. ago. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. Chemical bliss is + %40 happiness. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. The thing about Utopian is that its not as expensive as it seems at first glance. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. UA gives 15% happiness boost meaning 6. It gives almost exactly the same benefits but costs fewer Consumer Goods. 3. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. I got the grunur and at first I was like that sucks. 824 energy from happiness/stability; Decadence: (6*32)*0. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. stellaris presents synthetics as. Because I can't understand why I would want that. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. builder680. The system should be reworked. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. stacking unemployed pops won't trigger negative events, and those pops will produce +1 unity and +2 research each. parentheticalobject • 5 yr. 824 energy from happiness/stability. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Gaia Worlds Void Dwellers. LullabyToNightmares. For High Priests, their unity and science output would benefit,. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Higher happiness attracts more immigrants. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. I do remember opting into the 2. No consumer goods buildings. 8 credits and 0. Balancing the Caste System in Stellaris is a challenge,. 15 = Utopian Abundance. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Jun 10, 2019 @ 6:46pm Pop job management in 2. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. 4y Mathias GuddalFor Stellaris 3. Utopian abundance is useful for the "happiness economy". I went utopian abundance from day 1. Getting 100% gives a 20% yield bonus on everything which is pretty good. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. 1125 extra consumer goods. 02 #3. This civic lets you have trade worlds instead of mining worlds. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. It is great, but only in later stages when you have a great deal of consumer goods income. Sure worker class get more goods. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. If going fanatic authoritarian, run slaver guilds and try. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Agarian idyll xenophiles. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). The mod. Who give only happiness. Stellaris. ago. ago • Edited 5 yr. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Click to expand. A page for describing Fridge: Stellaris. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. There is. May those who yearn for socialism get what they want, and no one else. 4. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Jewbacca1991 • 2 yr. Stack all -% upkeep on your Utopian pops to make them much more useful. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. All tiers have the same high upkeep, high trade value. Shared Burdens the living standard: Half-assed Utopian Abundance. Thanks, I'll try that. With the same presumptions as before, that's 0. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Highest quality nutrition as well as luxurious and exotic food are easily accessible. Utopian Abundance. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. This. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Decadence 20 happiness = 7. 9. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. 6. Utopian Abundance is poorly named. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at.